Overview Bumpkin's Dippy Dice Game is similar to Hasbro's Yahtzee™ with a few key differences. First and foremost, instead of standard dice, Dippy Dice Game uses "card dice". Each face on a die represents a card 10 through Ace or Joker. The object of the game is to create poker hands using the cards. Another key difference is in the scoring categories. The most notable category missing is the Yahtzee and the most notable new one added is the "I Got It!" What is an "I Got It!"? I think you'll know when you get one. The last key difference is the fact that you are playing Two games at the same time. To complete the game, you must get two of each of the scoring categories. Once you are famliar with game, you should be able to play a complete game in Five to Six minutes without any problem. Since this is a brand new game and still under development, any comments or suggestions you might have are welcomed! When you click on the Exit button, you will be given a place to send some quick feedback to the author, please do so!
How To Play A complete game of Bumpkin's Dippy Dice Game consists of 22 turns with each turn consisting of three rolls of the dice. Each turn begins by clicking on the Roll button. After the each roll, you are given a chance to decide which dice you want to Hold by clicking the dice. Once you've held all the dice you wish to hold, click on the roll button again to make your next roll. After the third roll, you must choose a scoring category. To do this, simply click on the name of the category you want and the program will calculate your score and put it on the screen. If you choose a category which is not reflected by the dice, you will get 0 points for that category. Otherwise, you will get the appropriate number of points as determined by the Scoring table below. Once you have chosen a scoring category, the current turn is complete and you roll the dice again to begin the next turn. If you check the Auto Roll checkbox, the dice will automatically roll the 1st roll of the next turn. This cycle continues until all scoring categories are full. Note: you are not required to wait until the third roll to score a hand. If you are satisfied with the first or second roll, simply click on a Scoring category and you can move on to the next turn.
Using Jokers Jokers can be used for any card you desire. They come in very handy for completing some of the more difficult categories. Howerver, Jokers do not earn points. So, the more Jokers you have in a given hand the less points you will get for the hand. To get the best score possible, your best bet is to avoid using Jokers unless you absolutely have to.
Scoring How you score each turn is the most important aspect of the game. The first five scoring categories (Tens, Jacks, Queens, Kings, and Aces) are fairly straight forward. You get 10 points for each of the appropriate card in your hand (Jokers are ignored). So, if you have three Tens in your hand and you click on the Tens category, you will get 30 points. The number of points awarded for the rest of the scoring categories is determined by the number of Jokers used as shown in the table below:
Ending The Game The game is over once you have filled out the scorecard by completing two of each of the scoring categories (22 turns). Once your score the last roll of the game, you will be taken to the Game End screen. At this screen, you will be given a chance to record your score for posterity. Feel free to use any name you like and any location, all I ask is NO PROFANITY.
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